Entities
- Entities:
Contains the grouping of entities types into categories. The catogories are defined by default and can be used to know by the agent the type of each entity.
- YAML Key:
Entities
- Example:
Entities:
Base: [City]
Building: [City, Barracks, MilitaryAcademy, Foundry, Workshop, Storage]
Spawner: [City, Barracks, MilitaryAcademy]
Unit: [Worker, Warrior, Archer, Catapult]
Fighter: [Warrior, Archer, Catapult]
NoFighter: [Worker]
Melee: [Warrior]
Ranged: [Archer, Catapult]
- Properties:
Property |
Required |
Data type |
Options |
Definition |
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Assign an Entity type to the Base category |
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Assign an Entity type to the Building category |
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Assign an Entity type to the Spawner category |
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Assign an Entity type to the Unit category |
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Assign an Entity type to the Fighter category |
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Assign an Entity type to the NoFighter category |
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Assign an Entity type to the Melee category |
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Assign an Entity type to the Ranged category |