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Stratega Docs
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Introduction
Community
Getting Started
Installation
Tutorials
First steps (Python)
Implementing Simple AI Agents
Implementing One Step Look Ahead
Agents and Game States: Samples
Defining a new game
Advanced Agents
Structure
Overview
Game State Representation
Game Logic
Arena
Games
Turn-based
Real-time
Extra Information
Frequently asked questions
References
YAML Reference
C++ Reference
Python Reference
Stratega
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Index
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Index
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A
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B
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C
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E
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G
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L
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M
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O
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P
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R
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S
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T
_
__init__() (stratega.Action method)
(stratega.ActionAssignment method)
(stratega.ActionCategory method)
(stratega.ActionFlag method)
(stratega.ActionInfo method)
(stratega.ActionSourceType method)
(stratega.ActionTarget method)
(stratega.ActionTargetEnum method)
(stratega.ActionType method)
(stratega.Agent method)
(stratega.Arena method)
(stratega.BoardTiles method)
(stratega.Condition method)
(stratega.Effect method)
(stratega.EntityCategory method)
(stratega.EntityForwardModel method)
(stratega.EntityPlacement method)
(stratega.GameConfig method)
(stratega.GameDescription method)
(stratega.GameInfo method)
(stratega.GameObserver method)
(stratega.GameRunner method)
(stratega.GameState method)
(stratega.GameType method)
(stratega.LevelDefinition method)
(stratega.MinimizeDistanceHeuristic method)
(stratega.OnEntitySpawnEffect method)
(stratega.OnTickEffect method)
(stratega.Parameter method)
(stratega.Path method)
(stratega.Player method)
(stratega.RTSForwardModel method)
(stratega.SamplingMethod method)
(stratega.TargetType method)
(stratega.TargetTypeEnum method)
(stratega.TBSForwardModel method)
(stratega.TechnologyTreeCollection method)
(stratega.TechnologyTreeNode method)
(stratega.TechnologyTreeType method)
(stratega.Tile method)
(stratega.TileType method)
(stratega.Timer method)
A
Action (class in stratega)
ActionAssignment (class in stratega)
ActionCategory (class in stratega)
ActionFlag (class in stratega)
ActionInfo (class in stratega)
ActionSourceType (class in stratega)
ActionTarget (class in stratega)
ActionTargetEnum (class in stratega)
ActionType (class in stratega)
Agent (class in stratega)
Arena (class in stratega)
B
BoardTiles (class in stratega)
C
Condition (class in stratega)
create_arena() (in module stratega)
create_runner() (in module stratega)
E
Effect (class in stratega)
Entity (in module stratega)
EntityCategory (class in stratega)
EntityForwardModel (class in stratega)
EntityPlacement (class in stratega)
EntityType (in module stratega)
G
GameConfig (class in stratega)
GameDescription (class in stratega)
GameInfo (class in stratega)
GameObserver (class in stratega)
GameRunner (class in stratega)
GameState (class in stratega)
GameType (class in stratega)
generate_agents() (in module stratega)
L
LevelDefinition (class in stratega)
load_config() (in module stratega)
load_levels_from_yaml() (in module stratega)
M
MinimizeDistanceHeuristic (class in stratega)
module
stratega
O
OnEntitySpawnEffect (class in stratega)
OnTickEffect (class in stratega)
P
Parameter (class in stratega)
Path (class in stratega)
Player (class in stratega)
R
RTSForwardModel (class in stratega)
S
SamplingMethod (class in stratega)
set_default_logger() (in module stratega)
SGA::Action (C++ struct)
SGA::Action::createAbortEntityAction (C++ function)
SGA::Action::createAbortPlayerAction (C++ function)
SGA::Action::createEndAction (C++ function)
SGA::Action::execute (C++ function)
SGA::Action::getActionName (C++ function)
SGA::Action::getActionSourceType (C++ function)
SGA::Action::getActionType (C++ function)
SGA::Action::getActionTypeID (C++ function)
SGA::Action::getSourceID (C++ function)
SGA::Action::isEntityAction (C++ function)
SGA::Action::isPlayerAction (C++ function)
SGA::Action::validate (C++ function)
SGA::ActionFlag (C++ enum)
SGA::ActionFlag::AbortContinuousAction (C++ enumerator)
SGA::ActionFlag::ContinuousAction (C++ enumerator)
SGA::ActionFlag::EndTickAction (C++ enumerator)
SGA::ActionFlag::None (C++ enumerator)
SGA::ActionInfo (C++ struct)
SGA::ActionSourceType (C++ enum)
SGA::ActionSourceType::Entity (C++ enumerator)
SGA::ActionSourceType::Player (C++ enumerator)
SGA::ActionSpace (C++ class)
SGA::ActionTarget (C++ class)
SGA::ActionType (C++ struct)
SGA::ActionType::getTargetConditions (C++ function)
SGA::Agent (C++ class)
SGA::Agent::computeAction (C++ function)
SGA::Agent::getName (C++ function)
SGA::Agent::getPlayerID (C++ function)
SGA::Agent::init (C++ function)
SGA::Agent::setPlayerID (C++ function)
SGA::Agent::setSeed (C++ function)
SGA::Buff (C++ struct)
,
[1]
SGA::Buff::createBuff (C++ function)
,
[1]
SGA::Buff::getDurationTicks (C++ function)
,
[1]
SGA::Buff::getElapsedTicks (C++ function)
,
[1]
SGA::Buff::getType (C++ function)
,
[1]
SGA::Buff::incrementElapseTicks (C++ function)
,
[1]
SGA::Buff::setDurationTicks (C++ function)
,
[1]
SGA::Buff::setElapsedTicks (C++ function)
,
[1]
SGA::Condition (C++ class)
SGA::Effect (C++ class)
SGA::Entity (C++ struct)
,
[1]
SGA::Entity::addBuff (C++ function)
,
[1]
SGA::Entity::addObject (C++ function)
,
[1]
SGA::Entity::checkSlotsAreNotInUse (C++ function)
,
[1]
SGA::Entity::Entity (C++ function)
,
[1]
SGA::Entity::equipObject (C++ function)
,
[1]
SGA::Entity::flagged (C++ function)
,
[1]
SGA::Entity::getActionInfo (C++ function)
,
[1]
SGA::Entity::getActionTypes (C++ function)
,
[1]
SGA::Entity::getAttachedActions (C++ function)
,
[1]
SGA::Entity::getBuffs (C++ function)
,
[1]
,
[2]
,
[3]
SGA::Entity::getCollisionRadius (C++ function)
,
[1]
SGA::Entity::getContinuousActions (C++ function)
,
[1]
,
[2]
,
[3]
SGA::Entity::getEntityParameterNames (C++ function)
,
[1]
SGA::Entity::getEntityParameters (C++ function)
,
[1]
SGA::Entity::getEntityType (C++ function)
,
[1]
SGA::Entity::getEntityTypeID (C++ function)
,
[1]
SGA::Entity::getID (C++ function)
,
[1]
SGA::Entity::getInventory (C++ function)
,
[1]
SGA::Entity::getInventorySize (C++ function)
,
[1]
SGA::Entity::getInventoryUse (C++ function)
,
[1]
SGA::Entity::getLineOfSightRange (C++ function)
,
[1]
SGA::Entity::getMaxParameterAt (C++ function)
,
[1]
SGA::Entity::getMinParameterAt (C++ function)
,
[1]
SGA::Entity::getMovementSpeed (C++ function)
,
[1]
SGA::Entity::getObject (C++ function)
,
[1]
SGA::Entity::getObjectConst (C++ function)
,
[1]
SGA::Entity::getOwnerID (C++ function)
,
[1]
SGA::Entity::getParameter (C++ function)
,
[1]
SGA::Entity::getParameterAt (C++ function)
,
[1]
SGA::Entity::getParamValues (C++ function)
,
[1]
,
[2]
,
[3]
SGA::Entity::getPath (C++ function)
,
[1]
SGA::Entity::getPosition (C++ function)
,
[1]
SGA::Entity::getRawParameter (C++ function)
,
[1]
SGA::Entity::getRawParameterAt (C++ function)
,
[1]
SGA::Entity::getSlotObject (C++ function)
,
[1]
SGA::Entity::getSlotObjectBySlotId (C++ function)
,
[1]
SGA::Entity::getSlotObjectConst (C++ function)
,
[1]
SGA::Entity::getSlots (C++ function)
,
[1]
SGA::Entity::hasBuff (C++ function)
,
[1]
SGA::Entity::hasObject (C++ function)
,
[1]
SGA::Entity::hasSlotObject (C++ function)
,
[1]
SGA::Entity::incPathIndex (C++ function)
,
[1]
SGA::Entity::init (C++ function)
,
[1]
SGA::Entity::isInventoryFull (C++ function)
,
[1]
SGA::Entity::isNeutral (C++ function)
,
[1]
SGA::Entity::recomputeStats (C++ function)
,
[1]
SGA::Entity::removeAllBuffs (C++ function)
,
[1]
SGA::Entity::removeBuffsOfType (C++ function)
,
[1]
SGA::Entity::removeObject (C++ function)
,
[1]
SGA::Entity::removeSlotObject (C++ function)
,
[1]
SGA::Entity::setActionTicks (C++ function)
,
[1]
SGA::Entity::setOwnerID (C++ function)
,
[1]
SGA::Entity::setPath (C++ function)
,
[1]
SGA::Entity::setPosition (C++ function)
,
[1]
SGA::Entity::unEquipObject (C++ function)
,
[1]
SGA::Entity::x (C++ function)
,
[1]
SGA::Entity::y (C++ function)
,
[1]
SGA::EntityType (C++ struct)
SGA::EntityType::canExecuteAction (C++ function)
SGA::EntityType::getParameter (C++ function)
SGA::EntityType::getParameterByIndex (C++ function)
SGA::EntityType::getParameterByName (C++ function)
SGA::EntityType::getParamMax (C++ function)
SGA::EntityType::getParamMin (C++ function)
SGA::EntityType::getSlotId (C++ function)
SGA::EntityType::getSlotsUsedIds (C++ function)
,
[1]
SGA::EntityType::instantiateEntity (C++ function)
SGA::ForwardModel (C++ class)
SGA::ForwardModel::addLoseConditions (C++ function)
SGA::ForwardModel::addOnAdvanceEffect (C++ function)
SGA::ForwardModel::addOnEntitySpawnEffect (C++ function)
SGA::ForwardModel::addOnStartEffect (C++ function)
SGA::ForwardModel::addOnTickEffect (C++ function)
SGA::ForwardModel::addWinConditions (C++ function)
SGA::ForwardModel::advanceGameState (C++ function)
,
[1]
SGA::ForwardModel::checkPlayerLost (C++ function)
SGA::ForwardModel::checkPlayerWon (C++ function)
SGA::ForwardModel::clone (C++ function)
SGA::ForwardModel::generateActions (C++ function)
,
[1]
SGA::ForwardModel::getActionSpace (C++ function)
SGA::ForwardModel::getGameType (C++ function)
SGA::ForwardModel::getLoseConditions (C++ function)
SGA::ForwardModel::getOnAdvanceEffects (C++ function)
SGA::ForwardModel::getOnEntitySpawnEffects (C++ function)
SGA::ForwardModel::getOnStartEffects (C++ function)
SGA::ForwardModel::getOnTickEffects (C++ function)
SGA::ForwardModel::getWinConditions (C++ function)
SGA::ForwardModel::modifyEntityByParameterByName (C++ function)
SGA::ForwardModel::modifyEntityParameterByID (C++ function)
SGA::ForwardModel::modifyEntityParameterByIndex (C++ function)
SGA::ForwardModel::modifyPlayerByParameterByName (C++ function)
SGA::ForwardModel::modifyPlayerParameterByID (C++ function)
SGA::ForwardModel::modifyPlayerParameterByIndex (C++ function)
SGA::ForwardModel::modifyStateByParameterByName (C++ function)
SGA::ForwardModel::modifyStateParameterByID (C++ function)
SGA::ForwardModel::modifyStateParameterByIndex (C++ function)
SGA::ForwardModel::modifyTileByParameterByName (C++ function)
SGA::ForwardModel::modifyTileParameterByID (C++ function)
SGA::ForwardModel::modifyTileParameterByIndex (C++ function)
SGA::ForwardModel::spawnEntity (C++ function)
SGA::GameDescription (C++ struct)
SGA::GameDescription::getActionCategories (C++ function)
SGA::GameDescription::getActionTypes (C++ function)
SGA::GameDescription::getActionTypesIDs (C++ function)
SGA::GameDescription::getEntityCategories (C++ function)
SGA::GameDescription::getEntityTypes (C++ function)
SGA::GameDescription::getEntityTypesIDs (C++ function)
SGA::GameDescription::isFromCategory (C++ function)
SGA::GameInfo (C++ struct)
SGA::GameInfo::checkEntityHaveParameter (C++ function)
SGA::GameInfo::getActionType (C++ function)
SGA::GameInfo::getActionTypeConst (C++ function)
SGA::GameInfo::getActionTypeID (C++ function)
SGA::GameInfo::getBuffType (C++ function)
SGA::GameInfo::getEntityType (C++ function)
SGA::GameInfo::getParameterGlobalID (C++ function)
SGA::GameInfo::getParameterType (C++ function)
SGA::GameInfo::getPlayerParameter (C++ function)
,
[1]
SGA::GameInfo::getPlayerParameterByIndex (C++ function)
SGA::GameInfo::getStateParameter (C++ function)
,
[1]
SGA::GameInfo::getStateParameterByIndex (C++ function)
SGA::GameInfo::getTechnology (C++ function)
SGA::GameInfo::getTechnologyCounts (C++ function)
SGA::GameInfo::getTechnologyTypeID (C++ function)
SGA::GameInfo::getTechTreesIDs (C++ function)
SGA::GameInfo::getTileType (C++ function)
SGA::GameInfo::getTreeNodes (C++ function)
SGA::GameState (C++ struct)
SGA::GameState::addEntity (C++ function)
,
[1]
SGA::GameState::addPlayer (C++ function)
SGA::GameState::applyFogOfWar (C++ function)
SGA::GameState::canExecuteAction (C++ function)
,
[1]
SGA::GameState::canPlay (C++ function)
SGA::GameState::canResearch (C++ function)
SGA::GameState::getActionQueuesConst (C++ function)
SGA::GameState::getBoardHeight (C++ function)
SGA::GameState::getBoardWidth (C++ function)
SGA::GameState::getCurrentTBSPlayer (C++ function)
SGA::GameState::getCurrentTick (C++ function)
SGA::GameState::getEntities (C++ function)
SGA::GameState::getEntity (C++ function)
SGA::GameState::getEntityAround (C++ function)
SGA::GameState::getFogOfWarTileId (C++ function)
SGA::GameState::getGameInfo (C++ function)
SGA::GameState::getGameType (C++ function)
SGA::GameState::getMaxParameterAt (C++ function)
SGA::GameState::getMinParameterAt (C++ function)
SGA::GameState::getNextContinuousActionID (C++ function)
SGA::GameState::getNonPlayerEntities (C++ function)
SGA::GameState::getNumPlayers (C++ function)
SGA::GameState::getObject (C++ function)
SGA::GameState::getOnlyEntities (C++ function)
SGA::GameState::getParameterAt (C++ function)
SGA::GameState::getParameters (C++ function)
,
[1]
SGA::GameState::getPlayer (C++ function)
SGA::GameState::getPlayerActionTypes (C++ function)
SGA::GameState::getPlayerEntities (C++ function)
SGA::GameState::getPlayerParameter (C++ function)
SGA::GameState::getPlayerParameterNames (C++ function)
SGA::GameState::getPlayerParameters (C++ function)
SGA::GameState::getPlayers (C++ function)
SGA::GameState::getPlayerScore (C++ function)
SGA::GameState::getRawParameterAt (C++ function)
,
[1]
SGA::GameState::getRndEngine (C++ function)
SGA::GameState::getRTSNavigation (C++ function)
SGA::GameState::getSlotObject (C++ function)
SGA::GameState::getTickLimit (C++ function)
SGA::GameState::getTileAt (C++ function)
,
[1]
SGA::GameState::getTileAtConst (C++ function)
,
[1]
SGA::GameState::getWinnerID (C++ function)
SGA::GameState::hasPlayerParameter (C++ function)
SGA::GameState::incNextContinuousActionID (C++ function)
SGA::GameState::incTick (C++ function)
SGA::GameState::initBoard (C++ function)
SGA::GameState::initResearchTechs (C++ function)
SGA::GameState::isGameOver (C++ function)
SGA::GameState::isInBounds (C++ function)
,
[1]
SGA::GameState::isResearched (C++ function)
SGA::GameState::isWalkable (C++ function)
SGA::GameState::printActionInfo (C++ function)
SGA::GameState::printBoard (C++ function)
SGA::GameState::printEntityInfo (C++ function)
SGA::GameState::printStateInfo (C++ function)
SGA::GameState::researchTechnology (C++ function)
SGA::GameState::resizeParameters (C++ function)
SGA::GameState::setCurrentTBSPlayer (C++ function)
SGA::GameState::setGameInfo (C++ function)
SGA::GameState::setGameOver (C++ function)
SGA::GameState::setGameType (C++ function)
SGA::GameState::setMaxParameter (C++ function)
SGA::GameState::setMinParameter (C++ function)
SGA::GameState::setParameter (C++ function)
SGA::GameState::setRTSNavigation (C++ function)
SGA::GameState::setTickLimit (C++ function)
SGA::GameState::setWinnerID (C++ function)
SGA::GameState::whoCanPlay (C++ function)
SGA::Path (C++ class)
SGA::RTSForwardModel (C++ class)
SGA::RTSForwardModel::addLoseConditions (C++ function)
SGA::RTSForwardModel::addOnAdvanceEffect (C++ function)
SGA::RTSForwardModel::addOnEntitySpawnEffect (C++ function)
SGA::RTSForwardModel::addOnStartEffect (C++ function)
SGA::RTSForwardModel::addOnTickEffect (C++ function)
SGA::RTSForwardModel::addWinConditions (C++ function)
SGA::RTSForwardModel::advanceGameState (C++ function)
,
[1]
SGA::RTSForwardModel::buildNavMesh (C++ function)
SGA::RTSForwardModel::checkGameIsFinished (C++ function)
SGA::RTSForwardModel::checkPlayerLost (C++ function)
SGA::RTSForwardModel::checkPlayerWon (C++ function)
SGA::RTSForwardModel::clone (C++ function)
SGA::RTSForwardModel::findPath (C++ function)
SGA::RTSForwardModel::generateActions (C++ function)
,
[1]
SGA::RTSForwardModel::getActionSpace (C++ function)
SGA::RTSForwardModel::getGameType (C++ function)
SGA::RTSForwardModel::getLoseConditions (C++ function)
SGA::RTSForwardModel::getOnAdvanceEffects (C++ function)
SGA::RTSForwardModel::getOnEntitySpawnEffects (C++ function)
SGA::RTSForwardModel::getOnStartEffects (C++ function)
SGA::RTSForwardModel::getOnTickEffects (C++ function)
SGA::RTSForwardModel::getWinConditions (C++ function)
SGA::RTSForwardModel::modifyEntityByParameterByName (C++ function)
SGA::RTSForwardModel::modifyEntityParameterByID (C++ function)
SGA::RTSForwardModel::modifyEntityParameterByIndex (C++ function)
SGA::RTSForwardModel::modifyPlayerByParameterByName (C++ function)
SGA::RTSForwardModel::modifyPlayerParameterByID (C++ function)
SGA::RTSForwardModel::modifyPlayerParameterByIndex (C++ function)
SGA::RTSForwardModel::modifyStateByParameterByName (C++ function)
SGA::RTSForwardModel::modifyStateParameterByID (C++ function)
SGA::RTSForwardModel::modifyStateParameterByIndex (C++ function)
SGA::RTSForwardModel::modifyTileByParameterByName (C++ function)
SGA::RTSForwardModel::modifyTileParameterByID (C++ function)
SGA::RTSForwardModel::modifyTileParameterByIndex (C++ function)
SGA::RTSForwardModel::moveEntities (C++ function)
SGA::RTSForwardModel::resolveEntityCollisions (C++ function)
SGA::RTSForwardModel::resolveEnvironmentCollisions (C++ function)
SGA::RTSForwardModel::spawnEntity (C++ function)
SGA::SamplingMethod (C++ struct)
SGA::TBSForwardModel (C++ class)
SGA::TBSForwardModel::addLoseConditions (C++ function)
SGA::TBSForwardModel::addOnAdvanceEffect (C++ function)
SGA::TBSForwardModel::addOnEntitySpawnEffect (C++ function)
SGA::TBSForwardModel::addOnStartEffect (C++ function)
SGA::TBSForwardModel::addOnTickEffect (C++ function)
SGA::TBSForwardModel::addWinConditions (C++ function)
SGA::TBSForwardModel::advanceGameState (C++ function)
,
[1]
SGA::TBSForwardModel::checkGameIsFinished (C++ function)
SGA::TBSForwardModel::checkPlayerLost (C++ function)
SGA::TBSForwardModel::checkPlayerWon (C++ function)
SGA::TBSForwardModel::clone (C++ function)
SGA::TBSForwardModel::endTurn (C++ function)
SGA::TBSForwardModel::generateActions (C++ function)
,
[1]
SGA::TBSForwardModel::getActionSpace (C++ function)
SGA::TBSForwardModel::getGameType (C++ function)
SGA::TBSForwardModel::getLoseConditions (C++ function)
SGA::TBSForwardModel::getOnAdvanceEffects (C++ function)
SGA::TBSForwardModel::getOnEntitySpawnEffects (C++ function)
SGA::TBSForwardModel::getOnStartEffects (C++ function)
SGA::TBSForwardModel::getOnTickEffects (C++ function)
SGA::TBSForwardModel::getWinConditions (C++ function)
SGA::TBSForwardModel::modifyEntityByParameterByName (C++ function)
SGA::TBSForwardModel::modifyEntityParameterByID (C++ function)
SGA::TBSForwardModel::modifyEntityParameterByIndex (C++ function)
SGA::TBSForwardModel::modifyPlayerByParameterByName (C++ function)
SGA::TBSForwardModel::modifyPlayerParameterByID (C++ function)
SGA::TBSForwardModel::modifyPlayerParameterByIndex (C++ function)
SGA::TBSForwardModel::modifyStateByParameterByName (C++ function)
SGA::TBSForwardModel::modifyStateParameterByID (C++ function)
SGA::TBSForwardModel::modifyStateParameterByIndex (C++ function)
SGA::TBSForwardModel::modifyTileByParameterByName (C++ function)
SGA::TBSForwardModel::modifyTileParameterByID (C++ function)
SGA::TBSForwardModel::modifyTileParameterByIndex (C++ function)
SGA::TBSForwardModel::spawnEntity (C++ function)
SGA::TechnologyTreeCollection (C++ class)
SGA::TechnologyTreeCollection::getTechnology (C++ function)
SGA::TechnologyTreeCollection::getTechnologyTypeID (C++ function)
SGA::TechnologyTreeCollection::technologyTreeTypes (C++ member)
SGA::TechnologyTreeNode (C++ struct)
SGA::TechnologyTreeNode::continuousActionTime (C++ member)
SGA::TechnologyTreeNode::cost (C++ member)
SGA::TechnologyTreeNode::id (C++ member)
SGA::TechnologyTreeNode::name (C++ member)
SGA::TechnologyTreeNode::parentIDs (C++ member)
SGA::TechnologyTreeNode::toString (C++ function)
SGA::TechnologyTreeType (C++ class)
SGA::TechnologyTreeType::existsTechnologyNode (C++ function)
SGA::TechnologyTreeType::existsTechnologyTreeNode (C++ function)
SGA::TechnologyTreeType::getTechnologyNode (C++ function)
SGA::TechnologyTreeType::getTechnologyNodeID (C++ function)
SGA::TechnologyTreeType::technologies (C++ member)
SGA::TechnologyTreeType::technologyTreeName (C++ member)
SGA::Tile (C++ struct)
SGA::Tile::getMaxParameterAt (C++ function)
SGA::Tile::getMinParameterAt (C++ function)
SGA::Tile::getParameter (C++ function)
SGA::Tile::getParameterAt (C++ function)
SGA::Tile::getParamValues (C++ function)
,
[1]
SGA::Tile::getRawParameter (C++ function)
SGA::Tile::getRawParameterAt (C++ function)
SGA::Tile::getTileParameterNames (C++ function)
SGA::Tile::getTileParameters (C++ function)
SGA::Tile::getTileType (C++ function)
SGA::Tile::getTileTypeID (C++ function)
SGA::Tile::name (C++ function)
SGA::TileType (C++ struct)
SGA::TileType::getParameter (C++ function)
SGA::TileType::getParameterByIndex (C++ function)
SGA::TileType::getParameterByName (C++ function)
SGA::TileType::getParamMax (C++ function)
SGA::TileType::getParamMin (C++ function)
SGA::TileType::toTile (C++ function)
stratega
module
T
TargetType (class in stratega)
TargetTypeEnum (class in stratega)
TBSForwardModel (class in stratega)
TechnologyTreeCollection (class in stratega)
TechnologyTreeNode (class in stratega)
TechnologyTreeType (class in stratega)
Tile (class in stratega)
TileType (class in stratega)
Timer (class in stratega)